Card Browser
Showing 82 cards.
Origins
Daughter of the Void
247/298
Rarity: Rare
Type: Legend
Color: Fury, Mind
: [Reaction] — [Add]
. Use only to play spells. (Abilities that add resources can't be reacted to.)
Kai'Sa
Origins
Icathian Rain
248/298
Rarity: Epic
Type: Spell
Color: Fury, Mind
Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.
Kai'Sa
Origins
Relentless Storm
249/298
Rarity: Rare
Type: Legend
Color: Fury, Body
When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+
.)
Volibear
Origins
Stormbringer
250/298
Rarity: Epic
Type: Spell
Color: Fury, Body
Choose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.
Volibear
Origins
Loose Cannon
251/298
Rarity: Rare
Type: Legend
Color: Fury, Chaos
At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
Jinx
Origins
Super Mega Death Rocket!
252/298
Rarity: Epic
Type: Spell
Color: Fury, Chaos
Deal 5 to a unit.When you conquer, you may discard 1 to return this from your trash to your hand.
Jinx
Origins
Hand of Noxus
253/298
Rarity: Rare
Type: Legend
Color: Fury, Order
: [Reaction], [Legion] — [Add]
. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Darius
Origins
Noxian Guillotine
254/298
Rarity: Epic
Type: Spell
Color: Fury, Order
[Action] (Play on your turn or in showdowns.)Choose a unit. Kill it the next time it takes damage this turn.[Legion] — Kill it now instead. (Get the effect if you've played another card this turn.)
Darius
Origins
Nine-Tailed Fox
255/298
Rarity: Rare
Type: Legend
Color: Calm, Mind
When an enemy unit attacks a battlefield you control, give it -1
this turn, to a minimum of 1
.
Ahri
Origins
Fox-Fire
256/298
Rarity: Epic
Type: Spell
Color: Calm, Mind
[Hidden] (Hide now for
to react with later for
.)[Action] (Play on your turn or in showdowns.)Kill any number of units at a battlefield with total Might 4 or less.
to react with later for
.)[Action] (Play on your turn or in showdowns.)Kill any number of units at a battlefield with total Might 4 or less.
Ahri
Origins
Blind Monk
257/298
Rarity: Rare
Type: Legend
Color: Calm, Body
,
: Buff a friendly unit. (If it doesn't have a buff, it gets a +1
Lee Sin
Origins
Dragon's Rage
258/298
Rarity: Epic
Type: Spell
Color: Calm, Body
Move an enemy unit. Then do this: Choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
Lee Sin
Origins
Unforgiven
259/298
Rarity: Rare
Type: Legend
Color: Calm, Chaos
,
: Move a friendly unit to or from its base.
Yasuo
Origins
Last Breath
260/298
Rarity: Epic
Type: Spell
Color: Calm, Chaos
[Action] (Play on your turn or in showdowns.)Ready a friendly unit. It deals damage equal to its Might to an enemy unit at a battlefield.
Yasuo
Origins
Radiant Dawn
261/298
Rarity: Rare
Type: Legend
Color: Calm, Order
When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1
buff.)
Leona
Origins
Zenith Blade
262/298
Rarity: Epic
Type: Spell
Color: Calm, Order
[Action] (Play on your turn or in showdowns.)Stun an enemy unit at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)
Leona
Origins
Swift Scout
263/298
Rarity: Showcase
Type: Legend
Color: Mind, Chaos
You may pay
to hide a card with [Hidden] instead of
.
,
: Put a Teemo unit you own into your hand from your Champion Zone or the board.
to hide a card with [Hidden] instead of
.
,
: Put a Teemo unit you own into your hand from your Champion Zone or the board.
Teemo
Origins
Guerilla Warfare
264/298
Rarity: Epic
Type: Spell
Color: Mind, Chaos
Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.
Teemo
Origins
Herald of the Arcane
265/298
Rarity: Rare
Type: Legend
Color: Mind, Order
,
: Play a 1
Viktor
Origins
Siphon Power
266/298
Rarity: Epic
Type: Spell
Color: Mind, Order
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a battlefield. Give friendly units there +1
this turn and enemy units there -1
this turn, to a minimum of 1
.
Viktor
Origins
Bounty Hunter
267/298
Rarity: Rare
Type: Legend
Color: Body, Chaos
: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Miss Fortune
Origins
Bullet Time
268/298
Rarity: Epic
Type: Spell
Color: Body, Chaos
[Action] (Play on your turn or in showdowns.)Pay any amount of
to deal that much damage to all enemy units at a battlefield.
to deal that much damage to all enemy units at a battlefield.
Miss Fortune
Origins
The Boss
269/298
Rarity: Rare
Type: Legend
Color: Body, Order
If a buffed unit you control would die, you may pay
, exhaust me, and spend its buff to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)When you conquer, ready me.
, exhaust me, and spend its buff to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)When you conquer, ready me.
Sett
Origins
Showstopper
270/298
Rarity: Epic
Type: Spell
Color: Body, Order
Buff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1
buff.)
Sett
Origins Proving Grounds
Dark Child - Starter
017/024
Rarity: Rare
Type: Legend
Color: Fury, Chaos
At the end of your turn, ready up to 2 runes.
Annie
Origins Proving Grounds
Tibbers
018/024
Rarity: Epic
Type: Unit
Color: Fury, Chaos
When you play me, deal 3 to all units at battlefields.
Annie
Origins Proving Grounds
Wuju Bladesman - Starter
019/024
Rarity: Rare
Type: Legend
Color: Calm, Body
While a friendly unit defends alone, it gets +2
.
Master Yi
Origins Proving Grounds
Highlander
020/024
Rarity: Epic
Type: Spell
Color: Calm, Body
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Master Yi
Origins Proving Grounds
Lady of Luminosity - Starter
021/024
Rarity: Rare
Type: Legend
Color: Mind, Order
When you play a spell that costs
or more, draw 1.
or more, draw 1.
Lux
Origins Proving Grounds
Final Spark
022/024
Rarity: Epic
Type: Spell
Color: Mind, Order
[Action] (Play on your turn or in showdowns.)Deal 8 to a unit.
Lux
Origins Proving Grounds
Might of Demacia - Starter
023/024
Rarity: Rare
Type: Legend
Color: Body, Order
When you conquer, if you have 4+ units at that battlefield, draw 2.
Garen
Origins Proving Grounds
Decisive Strike
024/024
Rarity: Epic
Type: Spell
Color: Body, Order
[Action] (Play on your turn or in showdowns.)Give friendly units +2
this turn.
Garen
Spiritforged
Mechanized Menace
181/221
Rarity: Rare
Type: Legend
Color: Fury, Mind
Your Mechs have [Shield]. (+1
while they're defenders.)
Rumble
Spiritforged
Danger Zone
182/221
Rarity: Epic
Type: Spell
Color: Fury, Mind
[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat]
(You may pay the additional cost to repeat this spell's effect.)Give your Mechs +1
this turn.
(You may pay the additional cost to repeat this spell's effect.)Give your Mechs +1
Rumble
Spiritforged
Purifier
183/221
Rarity: Rare
Type: Legend
Color: Fury, Body
Your Equipment each give [Assault]. (+1
while equipped unit is an attacker.)
Lucian
Spiritforged
Relentless Pursuit
184/221
Rarity: Epic
Type: Spell
Color: Fury, Body
[Action] (Play on your turn or in showdowns.)Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."
Lucian
Spiritforged
Glorious Executioner
185/221
Rarity: Rare
Type: Legend
Color: Fury, Chaos
When you win a combat, draw 1. (You win if only your units remain after combat.)
Draven
Spiritforged
Spinning Axe
186/221
Rarity: Epic
Type: Gear
Color: Fury, Chaos
[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)[Equip]
(
: Attach this to a unit you control.)[Temporary] (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)
(
: Attach this to a unit you control.)[Temporary] (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)
Draven
Equipment
Spiritforged
Void Burrower
187/221
Rarity: Rare
Type: Legend
Color: Fury, Order
When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may banish one, then play it. Recycle the rest.
Rek'Sai
Spiritforged
Void Rush
188/221
Rarity: Epic
Type: Spell
Color: Fury, Order
Reveal the top 2 cards of your Main Deck. You may banish one, then play it, reducing its cost by
. Draw any you didn't banish.
. Draw any you didn't banish.
Rek'Sai
Spiritforged
Fire Below the Mountain
189/221
Rarity: Rare
Type: Legend
Color: Calm, Mind
: [Reaction] — [Add]
. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
Ornn
Spiritforged
Forgefire Cape
190/221
Rarity: Epic
Type: Gear
Color: Calm, Mind
[Unique] (Your deck can have only 1 card with this name.)[Equip]
(
: Attach this to a unit you control.)
(
: Attach this to a unit you control.)
Ornn
Equipment
Spiritforged
Rabadon's Deathcrown
191/221
Rarity: Epic
Type: Gear
Color: Calm, Mind
[Unique] (Your deck can have only 1 card with this name.)[Equip]
(
: Attach this to a unit you control.)
(
: Attach this to a unit you control.)
Ornn
Equipment
Spiritforged
Shurelya's Requiem
192/221
Rarity: Epic
Type: Gear
Color: Calm, Mind
[Unique] (Your deck can have only 1 card with this name.)[Equip]
(
: Attach this to a unit you control.)When you play this, ready your units.
(
: Attach this to a unit you control.)When you play this, ready your units.
Ornn
Equipment
Spiritforged
Grandmaster at Arms
193/221
Rarity: Rare
Type: Legend
Color: Calm, Body
,
: Attach a detached Equipment you control to a unit you control.
: Attach an attached Equipment you control to a unit you control.
Jax
Spiritforged
Counter Strike
194/221
Rarity: Epic
Type: Spell
Color: Calm, Body
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.
Jax
Spiritforged
Blade Dancer
195/221
Rarity: Epic
Type: Spell
Color: Calm, Body
When you choose a friendly unit, you may exhaust me and pay
to ready it.When you conquer, you may pay
to ready me.
to ready it.When you conquer, you may pay
to ready me.
Irelia
Spiritforged
Defiant Dance
196/221
Rarity: Epic
Type: Spell
Color: Calm, Chaos
[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit +2
this turn and another unit -2
this turn.
Irelia
Spiritforged
Emperor of the Sands
197/221
Rarity: Rare
Type: Legend
Color: Calm, Order
Your Sand Soldiers have [Weaponmaster].
,
: Play a 2
Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
,
: Play a 2
Azir
Spiritforged
Arise!
198/221
Rarity: Epic
Type: Spell
Color: Calm, Order
Play a 2
Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.
Azir
Spiritforged
Prodigal Explorer
199/221
Rarity: Rare
Type: Legend
Color: Mind, Chaos
: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
Ezreal
Spiritforged
Arcane Shift
200/221
Rarity: Epic
Type: Spell
Color: Mind, Chaos
[Action] (Play on your turn or in showdowns.)Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
Ezreal
Spiritforged
Chem-Baroness
201/221
Rarity: Rare
Type: Legend
Color: Mind, Order
When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.While your score is within 3 points of the Victory Score, your Gold [ADD] an additional
.
.
Renata Glasc
Spiritforged
Hostile Takeover
202/221
Rarity: Epic
Type: Spell
Color: Mind, Order
[Hidden] (Hide now for
to react with later for
.)Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.)Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)
to react with later for
.)Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.)Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)
Renata Glasc
Spiritforged
Battle Mistress
203/221
Rarity: Rare
Type: Legend
Color: Body, Chaos
When you recycle a rune, you may exhaust me to play a Gold gear token exhausted.When one or more enemy units die, ready me.
Sivir
Spiritforged
On the Hunt
204/221
Rarity: Epic
Type: Spell
Color: Body, Chaos
Ready your units.
Sivir
Spiritforged
Grand Duelist
205/221
Rarity: Rare
Type: Legend
Color: Body, Order
When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+
.)
Fiora
Spiritforged
Riposte
206/221
Rarity: Epic
Type: Spell
Color: Body, Order
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a friendly unit and a spell. Counter that spell and give that unit +
equal to that spell's Energy cost this turn.
Fiora
Unleashed
Virtuoso
181/219
Rarity: Rare
Type: Legend
Color: Fury, Mind
When you play a spell, if you spent
or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.
or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.
Jhin
Unleashed
Curtain Call
182/219
Rarity: Epic
Type: Spell
Color: Fury, Mind
[Repeat] —
/
/
(You may pay each additional cost to repeat this spell's effect.)Choose one you haven't already chosen —Draw 1.Deal 2 to a unit at a battlefield.Deal 3 to a unit at a base.Give a unit at a battlefield -4
this turn.
/
/
(You may pay each additional cost to repeat this spell's effect.)Choose one you haven't already chosen —Draw 1.Deal 2 to a unit at a battlefield.Deal 3 to a unit at a base.Give a unit at a battlefield -4
Jhin